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(+2)

This game's sense of humor is incredible.......... And it really teaches you everything you need to know about, swordfighting!!! After this, I feel like I could take on a real swordfighter with the techniques taught to me through this experience, such as: go for the scrote, spam WASD and hope you win, and get lucky.

Truly an enthralling experience........ THANK YOU FOR MAKING IT AAAAA THE HUMOR IS SO FUN

(+2)

i love it. great job. cna i aske you how you made that physics? 

(+1)

Thank you!

The physics is mostly standard Godot engine physics. The characters are RigidBody2Ds held together with Pinjoints. That makes stuff like the ragdoll function easy, because all you have to do is turn off the Pinjoints. Getting the mouse to pull the character required some custom force integration, but it wasn't really any more complicated than defining a force from the hand position to the mouse position.

Good luck with your own coding!